Devlog 10/26/2017


Greetings all and thanks for your continued support!

The team is continuing to do its best to bring you the best product possible and we want to include you as much as we can in its development.

Each Wednesday evening, we have a team meeting and it will be our goal to update you on how things are progressing every Thursday morning. We will include spoiler-free developmental progress as well as any media we feel we can share so we can remain as spoiler-free as possible.

This week, the team was interviewed for an article that will be published in a couple of weeks (we'll reveal more once we're able to). It was fun to talk about all the progress we have made in the last year or so and we were somewhat amazed at how far we've come. Aaaaand.... we discussed the release of Demo 2.0.... which leads me to....

DEMO 2.0 UPDATE

Demo 2.0 has a target release date of mid January and will include a FULL chip-tune OST as well as advancements in the development of Marah's magical abilities and a lot of graphical upgrades to the enemy sprites. The story told will remain largely the same, but advancements in the battle system, quest system and the overall core of the game will be noticed. There will also be a "Tech Demo" option that will allow you to try out some of the gameplay mechanics without having to progress through the hour-long demo. We will keep you informed as we make progress!

If you haven't checked out the game, we hope you will do so soon (It's a free download for the demo and it includes the original mockups of the OST).

As always, thanks for your support!

The Mender's Strife Team

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